

There are several notes that the player should take into account.

Should the player not want any of these immigrants to leave the town, the player should hit the cancel button. When selected, the player will be given a list of three people to kick out. This option will allow to kick an immigrant out of town. The player cannot trade permanent immigrants putting your own save file onto another Memory Card.) The player cannot trade back immigrants received by trading until the game is saved and reset. The player cannot trade immigrants with your own saves (e.g. There are several notes that should be taken into account. This is useful for tracking how many people have entered the town and their profession to shape the town however the player wantsĮxchange allows the player to trade immigrants with another Dragon Quest VII save. He gives the player three options.Ĭhoosing residents will show a list of immigrants currently living in the player's town with their name, origin and type. When the player has 20 or more immigrants in the immigrant town, Sim will allow the player to manage the town. (see below)Īfter 35 immigrants move in, the town turns into one of five towns, depending on the type of immigrants. The player can see who is in the Immigrant town, trade immigrants using two memory cards and another Dragon Quest VII save file, and remove immigrants from the town. This will be the town's name from hereon.Īfter twenty or more immigrants move in, Sim will give the player the option of Town Management. Should the player refuse these names, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. The Immigrant Town will go through several stages, depending on the number of people who are in the town.Īfter five immigrants enter move in, Sim will allow the player to name the town. Jissa the Priest: Found inside the Lefa Fane.Bean the Farmer: Found inside the inn in Loomin, provided that the town was saved from all of its threats by the Hero.Sara the Sister: Found inside the church on the Hamelia Continent.Elena the Dancer: Found between the inn and the church in Mezar.Nurar the Trader: Found on the second floor of Dharma Temple.They cannot be removed by Town Management. These immigrants are specifically designed to stay in the town throughout the game. In addition to these immigrants, the player will encounter five permanent immigrants. The most important feature of the process, is that, depending on the kind of people the party tell about the settlement, the town will evolve differently, and eventually develop into one out of five types of town. Furthermore, the more immigrants the player has in their town, the harder it becomes to find more immigrants. even if you recruit him or don't talk to him/her at all), no more immigrants will spawn at this specific spot until the game is saved and reset. Once the player 'see' an immigrant at a spot, no matter what they do (e.g. If the player says no, then they will not. If the player says yes, then that person will move into the Immigrant Town. The player is given the choice in whether or not to tell them about the Immigrant Town. That person will then ask the party if they know of another town in which they can live.

When the party talks to them, the immigrant will express displeasure in living in their current town. Usually, these people can be found randomly in an Inn, which they can be forced to appear simply keep entering/exiting the room. Throughout the game, the party can tell people about Sim's town. Original PSX version development mechanics They'll ask the Hero if he will help with that, and If he accepts, then the sidequest involving recruiting immigrants for the new settlement will begin. The only person in sight, is a girl named Carey (or an old man named Sim in the PSX version), who wishes for the isle to become a bustling town once again.
#DRAGON WARRIOR VII BETA UPGRADE#
4.1.5 4th Upgrade (After the Fire, Earth, Wind and Water Spirits are awoken)Īfter the events of the island of Regenstein are solved in the past, when the party visits it in the present, they find that It is now an uninhabited open field.4.1.4 3rd Upgrade (After Buccanham is saved).4.1.3 2nd Upgrade (After Alltrades Abbey is saved).4.1.2 1st Upgrade (After town has 3 resident).4.1.1 Beginning (After Regenstein is saved).4 Nintendo 3DS Version development mechanics.3 Original PSX version development mechanics.
